Jumping help

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Jumping help

Postby Game A Gogo » Sat Sep 24, 2005 1:28 am

ok here I go: I made 5 imgae when hes falling x2 for the 2 side so I have 10 image, I made it that it could change the animation depending on the yvelocity the player have curently but when he touchs the ground hes still like hes falling, can some one help me please??

Note: i have the var Walk and Direction
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Postby Game A Gogo » Sat Sep 24, 2005 1:50 pm

Nerver mind this, I found a way(After several trys :lol: )

If someone would Like to know how I did this, feel free to ask :D 8)
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Postby ondy1985 » Sat Sep 24, 2005 8:28 pm

You changed the player's animation on Collision(platform) event? :D
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Postby Game A Gogo » Sat Sep 24, 2005 11:08 pm

Not exacly... well its more complicated then I though, anyway, it was hard but FUN :lol:
anyway by doing that was reilly helpfull about lerning how to use Variable at his full point!!

If I would done what you said it would do This:

1.when the player fals on the ground and mouving at the same time, it would like his sliding.
2. when the player is stop, he has an animation to make him more alive also when you have a physical respond and a collision at the same time it will be repeted instandly, I discover that when you have those statement of collision, its like his is repeatley jumping phentomly
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Postby deek » Wed Dec 20, 2006 10:32 am

how did you get the player to land correctly
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Postby Rufus 01 » Wed Dec 20, 2006 11:41 pm

Wooow unbelievebal Gama a Gogo needs help :shock:

Make a colliding event...
Was geht'n? =D
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Postby Game A Gogo » Thu Dec 21, 2006 12:47 am

needed help ;)
thats was a year ago your know!

And its not that easy as you think it is, a simple colision would infinitely repeat the event, and I needed a top base thing ect...
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Postby Rufus 01 » Thu Dec 21, 2006 12:54 pm

Oh sorry I havent take a look to the date :lol:

I know the probs of this I had made a little game with things like this...
But my Game had a lot of bugs at the time :?
Was geht'n? =D
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Postby Game A Gogo » Thu Dec 21, 2006 10:17 pm

its ok
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Postby deek » Fri Dec 22, 2006 1:19 am

how did you solve the jumping problem
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Postby Game A Gogo » Fri Dec 22, 2006 1:40 am

long storie...
i don't really remember, and i dont have the file anymore...
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Postby Sgt. Sparky » Wed Jan 03, 2007 3:31 pm

maybe on the collision of the ground it had this script:
Code: Select all
if (Directional_Velocity > 2)ChangeAnimation("EventActor")blahblahblah...;
(the directional velocity on collision has to be greater than the draw actor event) or somthing like that. :D
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Postby deek » Thu Jan 04, 2007 2:10 am

Oh its ok now I found a way to get the perfect jump and also carries a little momentum

if you need the code ill be happy to give it to you
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Postby Game A Gogo » Fri Jan 05, 2007 1:10 am

Eh???
this was solved a year ago you know, and by me!!
anyway, i don't want this dead post to be active again...

But i would like to see your code!
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Postby Sgt. Sparky » Fri Jan 05, 2007 1:11 am

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