Isn't there an argument that makes you dodge the specified object(s)?
I tested it, and the behave very funny if they're with ten of them XD But it's most likely not what you want.
You can also make an algorithm that will make your units go to certain positions depending on a number you give them when you select them: Selected[i] goes to
- Code: Select all
x=(5 mod(i))*width;
y=bottom(i/5)*height;
Or something like that