by trajecto » Fri Feb 13, 2004 11:19 pm
And I have the Red Knight!
Ok first let's assign our animations to an actor. Actors can have multiple animations, By continually selecting add animation on an actor we create multiple animations.
Let's use the "walking" bitmaps, the Red Knight has 8 frames in each animation direction (N, NE, E, SE, S, etc.), I believe the other sprites do as well. We only need the N, S, E and W directions for this tutorial.
ok here we go!
Add an actor "mainChar" to a Game Editor session.
Add an animation "MainCharN' and add the file "walking n0000.bmp" as a multiple file.
Add an animation "MainCharE' and add the file "walking e0000.bmp" as a multiple file.
Add an animation "MainCharS' and add the file "walking s0000.bmp" as a multiple file.
Add an animation "MainCharW' and add the file "walking w0000.bmp" as a multiple file.
Note: You can change the starting animation by using Actor Control and the animation pull-down. Let's start with MainCharN.