Hello everyone!
Seems like I'm not completely done using GE after all! Spaceman is the name of my new project! Yet another platformer, but this one ressembles Metroid more than any of the other projects I've built, lol. Again, I made another type of collision system for this game, and I finally thin I got it to be almost perfect. Note that this is only a demo intended to test controls and basic gameplay features. The game should be pretty huge once done. This demo only has three rooms, for a total of 4 screens. There is no music yet and you cannot die from enemy hits (you will later)... Here is a list of features:
FEATURES:
- Excellent rectangular collision detection
- Save and Load game functionality
- One basic enemy which you can kill
- When leaving and rentering an area, enemies respawn.
- "Enter Key" to pause and view the map! (map exploration is also saved)
- 4 direction shooting, +weapon charging
- Breakable blocks
CONTROLS:
- arrow keys to move and point weapon
- Hold X to charge laser
- Release X to fire laser
- Press Z to jump
- Hold Z while jumping for higher jump
IMPORTANT CONTROL:
- You can do a double jump by using your laser, IF it is charged to level 2 or higher.
2 ways to do it:
(1) Fire the laser downward while in midair. OR
(2) Press the jump button a second time in midair while pointing the laser down (better).
TODOS:
- Add music
- A lot more enemies
- A lot more exploration
- Some kind of story
- Maybe another weapon
Edit: Windowed version in post #12