I've been working with the demo version and reading through the help files. When I got to the "Script" section of the reference, I looked through the list of actions, etc., and it looks like these are mostly just the script representations for those events and actions already accessible through the point and click functions of the program, (i.e. destroy actor, create actor, play sound, etc.)
Also, when watching the video help files, more than a few don't work all the way through. I was just getting the hang of the "view following the actor" session , when a wrong dialog was presented and the pointer began clicking on invisible objects in the window. I tried readjusting my screen resolution and that didn't fix it. I re-ran it several times without success.
So, I guess what I am asking is, if I can't learn through watching the video tutorials, and the only examples of using the scripting language seem to be covering functions that can be performed using point and click capabilities, where are the specific sets of instructions and training materials that would allow me, the non-programmer, to take The Game Editor as far as is possible, using scripting only when absolutely necessary?
Regarding learning to program, I've searched extensively throughout the site and forum and I've read that only the basics of C need to be learned - - Which Basics? Where do the basics end and the intermediate and advanced stuff begin? For the novice, simply telling them to learn the basics of C is far too general of a statement to be of much use.
Really, everything I've seen about Game Editor, other than the non-working demonstrations and the scarcity of specific scripting examples demonstrating specific game functionality, looks very impressive and almost tempts me to spend my money. But I've got to ask myself, "What are the odds that I can really produce anything of value, myself, being a non-programmer and, so far, not knowing specifically, exactly what I need to learn and where to go to learn it. And, by the way, this is my conclusion about every other competing product I've searched the web for and tried out. The resources for learning by novices are few and far between.
I can also see that the Game Editor actually works, whereas some of the competing products do not, and are very slow, as well. One thing that immediately impressed me was how instantaneously Game Editor recognized every animated graphics file I attempted to load, (.png sequences with alpha, animated .gif with transparency, .bmp sequences).
I really think the author, Makslane, is on the right track. There just happens to be a great void between the kind of games that can be made with the point and click tools that exist so far, and those that are the result of heavy C scripting. This is going to be an ongoing dilemma until someone actually creates a totally visual programming environment, in my opinion.
Sorry for a bit of a rant, but I think there really doesn't exist, a program of Game Editor's speed and quality, for the non-programmer, or the programmatically impaired.
Greg Smith