by DST » Mon May 31, 2010 6:08 pm
One of the problems we have in stopping piracy is fairness.
What i mean is, if you tell google 'you are now responsible for all search results that contain pirated material', you have asked google to police their search engine, which will destroy google for three reasons:
1. It takes too many resources - they'd go bankrupt trying to monitor everything, it takes too many people.
2. It will destroy the quality of the search engine - the engine is designed to index stuff. You'd be preventing it from doing its primary function.
3. Unfair competition - if google has to destroy their search engine, yahoo can still offer pirated material in theirs and beat google in the market. If you then police yahoo, another and another and another search engine will start getting ahead with the pirate material. Such a law will actually favor the pirates and hurt the law abiding companies!
It's just like the situation with gun control: IF you outlaw guns, then that doesn't affect criminals, because they use illegal, unregistered guns anyway. It would only prevent law abiding citizens from owning them.
Spam and hacking present the same issue; you get a hacker who is smart enough to hide his tracks and bounce the commands off a legitimate server; so the police raid the legit server, who didn't even know it was happening, and never did anything malicious.
iTunes is the best example of piracy control so far, and it's been a smashing success. Simply offer a better product than the pirate engines can come up with. Any song you want, anytime, legally, and for a nice price. It's not a theory; iTunes is doing quite well and has reduced piracy significantly since it started.
Next move: Stop with the dvdrental and start offering ALL movies for legitimate, paying download. Stop charging for expansions and do like FLStudio: Free Lifetime Upgrades. Don't punish someone for buying it early!
Start offering two licenses like Game Editor, one for private and one for commercial use, thus offering people the time they need to learn to use the software before buying it. (You don't learn jack from limited demos that can't save).
The point is, don't look at it as something to destroy; instead, just try to make something better instead. I think that's what Krenesis is saying about game quality.
Don't attack them, just BEAT THEM!