Hello,
I would like to ask, if it's possible to add new animation to the actor during runtime, through script (from external file).
I need to make items and map tiles easy addable to the game. I started to work on RPG, but I don't want to release new game version each time I add an item.
Example:
NewAnimation(char * actor, char * animation_name, char * animation_file_path, int vertical_frames, int horisontal_frames, int frames_per_second, ...);
NewSequence(char * actor, char * sequence_name, char * animation_name, int frames_count, int * frames_array, int frames_per_second, ...);
Is that already possible or should I send feature request?
Thanks.