by PatronPM » Sat Nov 05, 2011 7:55 pm
I want an actor to move in a random bouncing pattern within a square area (like a ball in jezzball would, or perhaps like a tamogochi would move within its pen). I'm imagining that I will create a square actor, put the small character actor within it and then have to script out what happens every time the internal actor collides with a wall. I can do it so the character bounces back and forth, just not in a more "random" way. Thanks!