Activation Events from any clone

Non-platform specific questions.

Activation Events from any clone

Postby Joshua Worth » Mon Feb 05, 2007 7:13 am

Is it possible to receive an activation event from any clone of an actor, because when I just select the actor, it just turns into actor.0 (clone 0).

Help is much appreciated.
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Postby makslane » Tue Feb 06, 2007 2:57 am

Is not possible now, but I will put in my task list.
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Postby Joshua Worth » Tue Feb 06, 2007 7:13 am

so I will have to do a copy of the code for each?
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Postby makslane » Tue Feb 06, 2007 1:13 pm

Can you tell what you want to do?
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Postby willg101 » Tue Feb 06, 2007 7:58 pm

Event Inheritance ... Would that help?
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Postby Joshua Worth » Thu Feb 08, 2007 5:06 am

I have multiple clones of an object that send activation events to one actor. I don't care which of the clones sends it. I just want to run a script when I get an activation event from any of the clones of that actor.

If you(Makslane) want, I can send you the game.
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