by akr » Tue Nov 09, 2010 9:28 am
Good news. Android port is about to be finalized. My current game project "bouldercrash" is now running on a HTC Desire, Android 2.2 wich is very impressive.
It was and is still a lot of work and we hope to find some people supporting this project!!!
If u want to be save that your game runs on android make sure that u can support 800x480 and touchscreen like iphone. Make sure
that you do not call getkeystate() on mobile.
Not yet finished but yet working:
OpenGLES support (important for performance)
WAV, OGG
Touchscreen
APK Installation
Gamefile access using internet download
NO SDL license required due to dynamic linking
Screen resolution: 800x480
ToDo:
Sending to Background generates a error message
MikMod
Repeatkey on tourchscreen
Gamefile packed into .apk package
Smaller screen resolutions like 320x480
The plan is to provide a addtl. section/site with the iphone engine and android engine without splashscreen supported.
Means we might provide these two engines as a supported non-splashscreen variant. Support was often requested for serious game development.
andreas
Co-Developer of GE engine
If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.