Avoid things for PPC platform

Non-platform specific questions.

Avoid things for PPC platform

Postby andysmiling » Thu Sep 15, 2005 6:44 am

My purpose of making game is to using with the Pocket PC Platform.

Because of the PPC limitation of render, graphince, cpu, and...

Makslae give me a good advise.

1 Avoid use many Draw Actor events with scripts. If you need set the score, make this only when score change, not in a Draw Actor event.

- Set " No " Receive events even if they occur out of vision: ? Is that the good way to solve?



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If you have another thing to be aware of making a game for Pocket-=PC platform, please feel free to join this topic.

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Feature request to improve Pocket-PC performance
It's good as long as , it can make a pocketpc game run smooth.

-Support for Multiple Frame Buffer Configurations Rotating the source image aligned to the display will also provide considerable performance improvement since the limited read cache of the device can be used efficiently.


-Operating on Multiple Pixels Simultaneously-which makes it possible to operate on two pixels simultaneously in many operations

-Zero-Memory-Overhead Image Loading-the system built-in image decoders to load PNG, JPG, GIF and BMP images from a file, resource or memory. The built-in image decoders however have one significant drawback: they use huge amounts of memory.virtually zero memory overhead! require less memory.



Thx for u guys.
==============
My big special supports
Beyondthetech and Makslane.
Last edited by andysmiling on Thu Sep 15, 2005 7:49 am, edited 1 time in total.
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actor

Postby andysmiling » Thu Sep 15, 2005 7:41 am

Another thread from my teammate
Talking about Actor problem

http://www.game-editor.com/forum/viewtopic.php?t=1187
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