I have an actor(ball) that pops up on the screen. When ball is touched by a controllable actor, ball changes to that actor's color (and remains there) and a new actor(ball) pops up randomly on the screen. I don't want the new ball actor that pops up to be on top of one that is already there. Is there a way to check and see if an actor is already in that location before placing one on top of it? Or any other ideas on how to make sure that each random coordinate is only used once?
Thanks for any help!