You cannot change the FPS, but I will show you something with the zdepth function.
Now I need to clarify.. the zdepth will always be a certain value depending on the actual y value, rather than just changing whenever you move? Say that y = 300. zdepth will always be a certain value based on that, rather than how many times a key is pressed? You showed your example that way, but I am just wondering if it can be done without a keypress?
Try this:
- Code: Select all
ChangeZDepth("Event Actor", y*0.03333);
Put that right after the y position changes. Note that it could make the zdepth more than 1.0, but thats perfectly fine with GE.