On collide:
- Code: Select all
int i;
for(i=0;i<*CLONE_AMOUNT*;i++)
{
CreateActor(... "clone actor");
}
The code will have to be modified but yeah, *CLONE_AMOUNT* is the amount of clones you want to create, and CreateActor (make sure you only put it once) is what will create the actor. The for statement will begin a loop and create however many CLONE_AMOUNT's within that 1 single frame.