J-Type (by pyro)

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J-Type (by pyro)

Postby pyrometal » Sat Jul 11, 2009 3:42 pm

Well, here is yet another unfinished game I started and lost my motivation to finish... This one is a little older now but people may learn a few things from it. Personally, I think this game stub is pretty cool, but I don't feel like finishing it since its literally nothing new from what already exists out there. All my ideas are taken from either Gradius or R-Type, which are both excellent slow tactical shmup series (I really love them). I want to make a shmup one day, but I need to find fresh (better) ideas... Enough rambling, here's what you need to know:

Controls:
X = Fire tha lazars!
Z = Force powerup storage (store a power-up in your gauge)
A = Trigger stored power-ups (if any)

- When you die, you lose all your equipment, but not powerups you have stored in your "powerup reserve" at the bottom of the screen.
- There are no enemies programed in (I didn't get to that)
- There exists no "orange laser" powerup (that means don't take the "L" powerup when its orange!)
- To Bee-Ant, this proves I can do other things than platformers!!!

scrn.gif

J-Type.zip
Incomplete game stub (again)
(270.65 KiB) Downloaded 293 times
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Re: J-Type (by pyro)

Postby Kalladdolf » Sat Jul 11, 2009 3:49 pm

I like it! Nice shooting. Could cause major mayhem in higher levels.
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Re: J-Type (by pyro)

Postby pyrometal » Sun Jul 12, 2009 1:41 am

Thanks Kall! Altough DST makes better games of this genre than I do, I still try to put the right ingredients for mayhem of my own style!
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Re: J-Type (by pyro)

Postby Fuzzy » Sun Jul 12, 2009 6:45 am

R-Type was always a favourite of mine. I will be trying this... right now!

Back! Awesome! Great work!
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Re: J-Type (by pyro)

Postby pyrometal » Sun Jul 12, 2009 11:40 am

Glad you like it Fuzzy! Not completly R-Type as you certainly saw, just slightly inspired! ttyl
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Re: J-Type (by pyro)

Postby jimmynewguy » Mon Jul 13, 2009 6:45 pm

lolz i've always wondered how to do "snakeing" and this demo tought me it, wow pyro you make everything seem simple. I was trying all kinds of unnecessary ways of doing it (that won't be mentioned XD)
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: J-Type (by pyro)

Postby pyrometal » Mon Jul 13, 2009 10:24 pm

Glad this could help you Jimmy! Things are easy when you know exactly how to go about a problem. Always strive to acquire more programming knowledge, that way you can acheive more independance when coding later on. ttyl!
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