NightOfHorror wrote:But if RedScore is less than ten, RedPoint would still equal one, so RedPoint would equal one with one Red still having less than ten points and PongPoint should equal zero at the end.
sprintf(text, "RedPoint: %d\nPongPoint: %d", RedPoint, PongPoint);
if(cloneindex==0) //assuming 0 is player or something
{
PongPoint--;
}
DestroyActor("enemy.1"); // this destroys the second clone enemy.1
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