GE autocloses

Non-platform specific questions.

GE autocloses

Postby Azou » Wed Mar 12, 2008 7:14 pm

Hi,there!
Well,I've noted a problem in GE: when we use too many tiles ( like 120,with my second game demo ),GE autocloses,and we show me an error message!
Isn't there any solution,because at every time I test my demo,it autocloses and I've to open again and again Ge? :cry:
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Re: GE autocloses

Postby j2graves » Sun Mar 16, 2008 6:06 pm

someone answer him, please. I don't want to run into that problem.
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Re: GE autocloses

Postby Azou » Sun Mar 16, 2008 6:10 pm

Is it so difficult?
:D
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Re: GE autocloses

Postby Game A Gogo » Sun Mar 16, 2008 6:41 pm

what is the error message?
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Re: GE autocloses

Postby Azou » Sun Mar 16, 2008 6:51 pm

Ah,we just say that "GE has got a problem,and it have to closes now.If you were working,maybe all things will be lost" :|
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Re: GE autocloses

Postby Troodon » Mon Mar 17, 2008 9:34 am

Does it look like Windows message or GE message?
Because maybe your CPU usage jumps to 100 and that's why your system kills GE process.
Does it say something like "GE doesn't respond"?
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Re: GE autocloses

Postby Azou » Wed Mar 19, 2008 5:31 pm

No,it autocloses,after that i finnish to try my game.I bet that there are too much clones insides the game :shock:
120 at least
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Re: GE autocloses

Postby Troodon » Wed Mar 19, 2008 5:37 pm

But GE isn't limiting the clone number as far as I know.
Make this test:

when in GE press ctrl+alt+del and you will get the task manager. Now choose the 3rd tab (in english something like capasity or CPU usage) There you will see a green line showing how many % of your maximun processor capacity is used. The task manager will normally stay in the top as default. Now start the game mode and see how the green line affects. Then when you close game mode look again at the green line. Does it jump to 100% the same time GE autocloses?
If not, we'll propably need help of Makslane with this problem.
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Re: GE autocloses

Postby DST » Sat Mar 29, 2008 4:24 pm

There is no clone limit as far as I know. I've had over 2,500 on screen with no problems other than slowdown.
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Re: GE autocloses

Postby Troodon » Sat Mar 29, 2008 9:51 pm

DST wrote:There is no clone limit as far as I know. I've had over 2,500 on screen with no problems other than slowdown.


But they are not clones. :( They are all separate actors.
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Re: GE autocloses

Postby DST » Sat Mar 29, 2008 10:30 pm

My current game has 94 unique actors. 6 of those are wireframe regions, and one is a filled region.

no problems yet
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Re: GE autocloses

Postby Troodon » Sat Mar 29, 2008 10:32 pm

Ok, thanks. :)
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Re: GE autocloses

Postby Thanx » Sun Mar 30, 2008 5:02 pm

The message Azou got is obviously Windows, I can tell... :) The problem can either be because Windows kills the proccess bacause of CPU usage

tekdino wrote:when in GE press ctrl+alt+del and you will get the task manager. Now choose the 3rd tab (in english something like capasity or CPU usage) There you will see a green line showing how many % of your maximun processor capacity is used. The task manager will normally stay in the top as default. Now start the game mode and see how the green line affects. Then when you close game mode look again at the green line. Does it jump to 100% the same time GE autocloses?
If not, we'll propably need help of Makslane with this problem.

Nothing better I can say than that, but there might be another problem, which is with GE itself, which might mean you need to reinstall it :roll: :cry:
Anyway, In Squareland Wars I've got like 500 actors or more, and GE works fine.
OK, it slows down a bit, I have to admit, but nothing goes wrong! :)
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