Super Mario Bros - Demo v0.1 alpha

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Super Mario Bros - Demo v0.1 alpha

Postby sgames » Mon May 30, 2011 3:50 pm

Welcome to mention at the outset that my english is terrible (assisted by the google translator). I wish to make a game that I create from a few weeks.
Super Mario Bros - This is my first major game so please bear with us.
The whole game is in Polish, in the future I will try to add a selection of English and German.

PS.
It is an early alpha version of the game because a lot of bugs. The second level is not finished because I care about your opinion and want to make sure that it is worthwhile to continue the project.

Sorry for my terrible English:)

Adds five screenshots of the game:

Image

Image

Image

Image

Image
Attachments
screen_1.png
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SMB - Super Mario Bros SGameS (Demo v0.1 alpha).zip
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Re: Super Mario Bros - Demo v0.1 alpha

Postby lcl » Mon May 30, 2011 6:06 pm

Welcome to forum sgames! :D

I will look at that game soon.
Then I will tell you how it felt to play.
It looks very promising!

And if you need help with this game or with any other
problem, send me PM (Private Message) about the problem and I'll help you. :)
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Re: Super Mario Bros - Demo v0.1 alpha

Postby Camper1995 » Mon May 30, 2011 6:20 pm

Wow. Good job. Too bad it was not made with Game Editor. :roll:
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Re: Super Mario Bros - Demo v0.1 alpha

Postby schnellboot » Mon May 30, 2011 6:43 pm

camper what do you mean?
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Re: Super Mario Bros - Demo v0.1 alpha

Postby MrJolteon » Mon May 30, 2011 6:50 pm

schnellboot wrote:camper what do you mean?

Yeah, this is made with Game Editor

Pretty good game btw
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Re: Super Mario Bros - Demo v0.1 alpha

Postby lcl » Mon May 30, 2011 7:02 pm

Hey, good job! :D

Two things that I can't understand..

1. Why when marios lives are 0 and you lose one, you actually instead get one.
After that any time you die you get one life more.. So, when I played it I had something like 18 lives, because I had died
so often.. :lol:
2. There is much places where mario should jump much more than he can. Those places are impossible to pass without dying.. :P

Anyway, keep up the good work! :)
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Re: Super Mario Bros - Demo v0.1 alpha

Postby savvy » Mon May 30, 2011 7:36 pm

this is amazing for a first game :D the physics could do with a little works, but graphics are amazing and so are the menus etc. how long have you been working on this and other GE things before posting here?

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Re: Super Mario Bros - Demo v0.1 alpha

Postby sgames » Mon May 30, 2011 8:03 pm

@ lcl
The next version of the SMB will try to fix bugs which you write.

@ savvy
Before the creation of Super Mario Bros. for about two weeks getting to know the possibility of gE. Same game, I created three weeks on and off since I'm working on another project flex more powerful game platform.

btw
I hope that even half of what I wrote is possible to understand (or rather what google translate translator) :D
Last edited by sgames on Mon May 30, 2011 8:09 pm, edited 1 time in total.
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Re: Super Mario Bros - Demo v0.1 alpha

Postby Camper1995 » Mon May 30, 2011 8:05 pm

I hope that even half of what I wrote is impossible to understand

:lol: you thought possible, right? :D
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Re: Super Mario Bros - Demo v0.1 alpha

Postby sgames » Mon May 30, 2011 8:12 pm

right :wink:
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Re: Super Mario Bros - Demo v0.1 alpha

Postby Game A Gogo » Mon May 30, 2011 9:27 pm

This is really great!
Only thing that you could work on is the speed, he moves pretty fast and jumps REALLY quick!
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Re: Super Mario Bros - Demo v0.1 alpha

Postby Hblade » Tue May 31, 2011 12:42 am

epic :D
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