Hello developers ..long days ago i try to make sth like that:
if (score.textNumber==500) {
DestroyActor("EventActor");
}
But it is no results.. if have another way .. maybe with Global Code - Defines or includes or variables..idk. Help me
skydereign wrote:It should work if you use the same setup, but instead of Actor.textNumber you just use score.
score=score+1;
if(score==50)
{
ExitGame();
}
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