TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IPHONE

Learn how to make certain types of games and use gameEditor.

Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby TGKG » Mon Jan 16, 2012 3:49 am

This is a great tutorial. Well done.
I followed all of the instructions, however I got a "code sign error".
I do not have a developer code and I guess that must be my problem.

Question: Is there a way to test run my game without having a developer code? (ie without having to pay the $99). I don't want to pay the $99 only to find out that my learning curve to get my game to work takes a lot longer than I hope.
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Fojam » Mon Jan 16, 2012 4:17 am

you can use geplayer in the appstore
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby TGKG » Mon Jan 16, 2012 9:26 pm

Thank you, however please explain this answer a bit more.
What is geplayer? How do I run my game in geplayer? etc.
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby TGKG » Mon Jan 16, 2012 9:34 pm

More questions.
Does geplayer run on Mac or iphone?
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Fojam » Mon Jan 16, 2012 10:33 pm

go to the appstore on your iphone and search ge player. then buy it and when you open it, it will give you instructions on what to do.
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby TGKG » Sun Jan 22, 2012 12:12 am

and if I do not have an iphone?
I thought I would somehow be able to test my game on a simulator. Is their a way to do that??
Thanks.
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Fojam » Sun Jan 22, 2012 1:44 am

theres the iphone simulator for mac that comes with xcode, but i think you have to have a dev account to build and run it, but im not sure.
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby schnellboot » Sun Jan 22, 2012 1:55 am

TGKG wrote:and if I do not have an iphone?
I thought I would somehow be able to test my game on a simulator. Is their a way to do that??
Thanks.


you can test your game using the game mode in ge
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby TGKG » Sun Jan 22, 2012 11:14 pm

Yes, it runs fine in GE. I was hoping there would be an iphone simulator that I could test my game in.

It appesars that I need to purchase the app developer account to use the geapp and the iphone simulator.
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Clokio » Fri Mar 02, 2012 2:58 pm

I have a newer xcode (4.2) than on the tutorial.

Actually I get a error: "Profile doesn't match application identifier geapp"
Somehow I can't change my: Target, summary, identifier. It stay grey. geapp
http://imagebin.org/201697

Code Sign error: The identity 'iPhone Developer: Andreas xxx (xxx)' doesn't match any valid certificate/private key pair in the default keychain

[EDIT}

Got it to work partially, I need to create a new APPS ID and Provisioning called geapp :)

Here is my new error

Code: Select all
d: warning: directory not found for option '-L/Users/admin/Downloads/geapp_iphone/../SDLiPod/build/Release-iphoneos'
ld: warning: ignoring file /Users/admin/Downloads/geapp_iphone/build/Release-iphoneos/libgeapp.a, file was built for archive which is not the architecture being linked (i386)
Undefined symbols for architecture i386:
  "_main", referenced from:
      start in crt1.10.6.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
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Re: TUTORIAL FOR BUILD AND START GAME EDITOR GAME ON YOUR IP

Postby Clokio » Sat Mar 03, 2012 2:06 pm

Here is the same on xcode 4.2

I dint got it to work until I created a apps ID with the name geapp.

You need a mac with intel processor that run show + 1 gig or ram, a mac mini will do (you can get a used one), you need to register for the dev program at apple. Pay the 99$. Download the xcode and install it. You will need a test device to sync with your iTune.

Go to your IOS dev center. On the right click IOS PROVISIONING portal.
On left Apps ID in the first box enter: geapp
the other one com.yourwebsite
Click submit.

That will be usefull later. Cause the geapp will force you to have geapp at the end of the Targer - summary - identifier.

Next
Click provisionning.
New profile.
Profile name: geapp
check.
AppID: choose geapp
Choose your device, ( if your device don't show up, click on device on the left, new device, you need your SN - device ID- found on the iTune when you plug your device)
Click submit.
Click provisioning again.
Your geapp should be there. Press F5 and you should see a download button appear.
Click download

In your mac see the download folder. you will find a icon with a wheel
- geapp.mobileprovision
click on it.
- Plug your device.
You should see under device a green dot on your device (can have another name you have choose) saying it's plugged.

You need to export your game file.
Rename it geapp.dat or game1.dat
start you geapp.xcodeproj application.
Xcode start.


In xcode
Drag your geapp.dat on the ressources folder there
a window open.
Click create folder reference, finish.
Click on the blue icon on left. geapp
On top left, choose your device. - Simulator won't work.


Click in the middle window - under the target - game editor...

Summary tab
Change identifier to com.yourwebsite - it's the same in your apps ID you created.
- Note the geapp stay there. Don't try to erase it.
Click build setting tab.
In the search window (in xcode on right) type code.
You will see code signing identity.
Change all those to your geapp
If it's grayed, something went wrong. Sometime you need to reinstall your geapp.xcodeproj and redownload your sertificate.
Click project - geapp (blue) (middle screen)
Build setting.
Search code
You will see code signing identity.
Change all those to your geapp
Press play.

It's not that different than the original tutorial, but they changed layout on xcode, making it difficult to know what is where. Also to create the right apps ID, help.

Hope it help someone.
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