sonicforvergame wrote:i wouldn't really buy your games untill you fully extend your potential
1-Your games have verry funky,waky and fun style wich is a good point since i (personaly) love some of these kind of game like boss2 and more ...ect
2-your big weakness witch will eventually not sell your games are your graphics :SORRY But .........they are more than cartoon-ish ,they are more Shapes ------>you got to improve these you should check the resource site of jagmaster wich gives a lot of simple tool to make adequate and Good graphics
3-your games are fun,right ----->but they need more scripting------------>i mean that they are too basic and tend to be repetitive,most of them are just moving without a lot of design into The depth of the game ( i mean that they are too simple) witch also lead to people saying :"hey these game look easy to make ,lol i can make these ".
AGAIN I AM VERY STRICT AND OBJECTIVE I AM NOT CRITIQUIZING YOUR GAMES IAM JUST SAYING WHAT I FELL.
So yeah this is why i wouldn't Bye youre game uptill know all you have to do is to get more into Ge and asking more technical stuff or demos for what you don't know that refers tom what you want .
NightOfHorror wrote:Yeah, it never hurts to get better at coding. I yearn to be excellent, but that comes with trying. As for graphics, it never hurts to try to get better at that too. In reality, art in real life and art on a pixelated screen is much different, some can do one, others can do the other, some can do both, but I believe you can practice, and maybe make sufficient graphics because relying on another person to do graphics for you is very time consuming, look at TTM part 1. I have plenty of things ready. I just need the story, but I need graphics for faces, which is why my game was never finished.
Lacotemale wrote:It depends, are you doing a side view of him? If so, the sprite should have a thinner body and really you should only be able to see one arm.
See my man figure for example:
http://game-editor.com/forum/viewtopic.php?f=4&t=9509
What kinda game is this sprite for?
NightOfHorror wrote:If you have a bad game, you will be known as the man who can't make games, so future sales will be bad also, to point that out. So I agree with sonic, take your time before releasing a game on the market. In reality, as I said, simplicity sells, you just have to find what is the addicting simplicity to make your game be a top seller.
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