2 player / Split Screen Game

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2 player / Split Screen Game

Postby speckford123 » Fri Feb 01, 2008 8:12 pm

well heres the demo i said i would make in the super smash bros screen topic.
basicly its a game were each player tries to kill the other by jumping on their head, however the best part is that its split screen!
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SplitScreen.zip
Split Screen Head Stomp V1
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Re: 2 player / Split Screen Game

Postby pyrometal » Sat Feb 02, 2008 2:31 am

Very nice work there! I'm sure this will help a lot of people out there!

+1pt!

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Re: 2 player / Split Screen Game

Postby speckford123 » Sat Feb 02, 2008 3:53 am

pyrometal wrote:Very nice work there! I'm sure this will help a lot of people out there!

+1pt!

-- Pyro


hey thanks!
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Re: 2 player / Split Screen Game

Postby DarkParadox » Sat Feb 02, 2008 4:25 pm

this IS the most amazing thing i have ever seen!
tons of people have been asking for the feature
of split screen development in the future, it turns
out they could already do it!
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Re: 2 player / Split Screen Game

Postby kirby » Sun Feb 03, 2008 12:19 am

COOL!!!!! :shock: Plitscreen? COOL!!!!!
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Re: 2 player / Split Screen Game

Postby Electric360 » Sun Feb 03, 2008 6:17 am

Cool! Finaly someone came up with a split screen!
Last edited by Electric360 on Sun Feb 03, 2008 6:18 am, edited 1 time in total.
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Re: 2 player / Split Screen Game

Postby Electric360 » Sun Feb 03, 2008 6:17 am

Can you make a demo that can rotate the view?
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Re: 2 player / Split Screen Game

Postby DilloDude » Sun Feb 03, 2008 7:08 am

Rotating the view could be simulated, but each actor would need a rotation animation. Then you'd have a central parent actor, which would rotate, but moving also around the view centre. Each actor would store its position relative to the angle of the parent, and they'd move themselves accordingly.
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Re: 2 player / Split Screen Game

Postby speckford123 » Sun Feb 03, 2008 5:09 pm

DilloDude wrote:Rotating the view could be simulated, but each actor would need a rotation animation. Then you'd have a central parent actor, which would rotate, but moving also around the view centre. Each actor would store its position relative to the angle of the parent, and they'd move themselves accordingly.


yeah, the way it works it copies the animations of the characters into 2 canvases, so to rotate you would need animations for it, or a rotate function on the draw function, so that would be complicated.........

oh yeah and thanks for the replies!
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Re: 2 player / Split Screen Game

Postby kirby » Mon Feb 04, 2008 11:26 am

:shock: ?
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Re: 2 player / Split Screen Game

Postby thunderios » Thu Feb 14, 2008 4:53 pm

I think it is awesome, I'm gonna figure out how it works in a minute...
First I want to tell you: Is the blue guy supposed to disappear when the red guy touches him?
Anyway good job
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Re: 2 player / Split Screen Game

Postby edh » Fri Feb 15, 2008 12:33 am

This is pretty cool speckford.
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Re: 2 player / Split Screen Game

Postby Bee-Ant » Fri Feb 15, 2008 6:37 am

OMG... :shock:
But I prefer vertical split screen...also the view become ONE when both player are near (not more than view width)
Can you make it??? :wink:
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Re: 2 player / Split Screen Game

Postby Kalladdolf » Fri Feb 15, 2008 8:36 am

well, with this template speckford made, it's easy to make vertical split screen, just change those region actors...
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Re: 2 player / Split Screen Game

Postby Bee-Ant » Fri Feb 15, 2008 8:47 am

==Kalladdolf== wrote:well, with this template speckford made, it's easy to make vertical split screen, just change those region actors...

You think I'm so stupid???I know how to do it...but I want...
myself wrote:also the view become ONE when both player are near (not more than view width)
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