by mkk » Sat Jan 05, 2019 4:39 pm
GE has canvas actor type, you can easily you use that to make a 3d renderer. but the actual question is "is it worth it?"
making a software renderer for a 2d game engine is a bad idea, you're gonna suffer from performance issues and also it will be useless since basically you are rewriting a game engine inside another game engine, because you can just write the software renderer in SDL2 or even better you can just use OpenGL. i think Game Editor should just stay 2D and contributors should work on fixing the existing bugs and adding new features to the current sprite engine such as rotation and other transforms.