TTM revival?

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TTM revival?

Postby NightOfHorror » Sun Jan 22, 2012 9:20 pm

I have a question that could be the revival of TTM. I gave geds of TTM frequently away in pms. If you have one can you tell me what is included in it. If it is quite new, then I will take it and work on TTM again. :D
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Last edited by NightOfHorror on Sun Jan 22, 2012 9:47 pm, edited 1 time in total.
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Re: TTM revival?

Postby SuperSonic » Sun Jan 22, 2012 9:40 pm

I no longer have my version of ttm :(
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Re: TTM revival?

Postby NightOfHorror » Thu Jan 26, 2012 2:09 pm

is that the case for everyone.
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: TTM revival?

Postby NightOfHorror » Sun Jan 29, 2012 3:16 am

delete topic
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: TTM revival?

Postby SuperSonic » Sun Jan 29, 2012 3:40 am

Hey, don't get yourself down. Stuff like this happens. Instead of just giving up, you should try again. You know, remake TTM. You have more knowledge of coding, graphics and everything so you could make TTM ten times better than before. I would even be willing to team up with you to help you finish it :D
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Re: TTM revival?

Postby NightOfHorror » Sun Jan 29, 2012 5:15 am

seems tempting. I want too. I still have graphics, the only bad thing is, I havent coded in a while and not that much either so I forgot some stuff, I still remember a lot of stuff too. Well, I guess I will get JagMaster and lcl to remake the graphics that were made. Then I just get my friend to re-create music unless lcl still has graphic file. SuperSonic, I got a job for you. Two to be exact. One is finding some sounds that are free. One is connecting the levels together with code since I dont know how to in one ged. Also you can help with coding on stuff I don't know, and boosts. This is only if you want to.
viewtopic.php?f=2&t=12136
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Re: TTM revival?

Postby schnellboot » Sun Jan 29, 2012 1:03 pm

I would ask supersonic if he could remake the gfx cuz he's really good at that ;)
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Re: TTM revival?

Postby SuperSonic » Sun Jan 29, 2012 8:48 pm

schnellboot wrote:I would ask supersonic if he could remake the gfx cuz he's really good at that ;)

Thank you schnell. but I'm trying to keep myself from doing graphics for more than two people (and that's how many I'm working for right now). Plus, I can't do spaceships or explosions so I'd practicly be useless :D

NightOfHorror wrote:SuperSonic, I got a job for you. Two to be exact. One is finding some sounds that are free. One is connecting the levels together with code since I dont know how to in one ged. Also you can help with coding on stuff I don't know, and boosts. This is only if you want to.

Well, I can make some decent sounds with sfxr so just let me know what you need and I'll do 'em for you :wink:

As for multiple levels, I know a really easy way to do that with lots of geds. So you just make all of the levels in different geds and send 'em to me and I'll fix and export them for you :wink:

Will that work for you? :P
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Re: TTM revival?

Postby NightOfHorror » Sun Jan 29, 2012 8:57 pm

well, lcl, and Jag already have the data I want to use that was modifications of my artwork except what Jag did. Also, I want the levels in one ged. So I dont have to release ged right away.
viewtopic.php?f=2&t=12136
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Re: TTM revival?

Postby SuperSonic » Mon Jan 30, 2012 3:09 am

NightOfHorror wrote:well, lcl, and Jag already have the data I want to use that was modifications of my artwork except what Jag did.

Ok so I'm guessing that means that I don't have to do artwork right?^^ But what do you want me to do for sounds? :D

NightOfHorror wrote:Also, I want the levels in one ged. So I dont have to release ged right away.

Ok got it. I'll start working on a multiple level engine for ya :wink:
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Re: TTM revival?

Postby skydereign » Mon Jan 30, 2012 6:12 am

I wonder, are you making this game, or are you directing it? I don't mean to seem harsh, and it's great that you are trying to make your game again, but with this current arrangement you won't much improve your ability to make games with gE. Remaking your games is one of the best ways to improve your skills. It makes you think about what you did, how you did it, and if you don't quite know, then it gives you a chance to figure it out again, and truly learn it. It also allows you to improve upon your game in ways you wouldn't have thought of before, not to mention improve the overall structure of your game. A lot of being good at gameEditor, or really programming in general is your ability to piece things together. Figuring out how to do so will give you an invaluable experience and train yourself how to do it. Looking at other peoples' solution is helpful too, but not nearly as beneficial (especially when you are still new to it). It just seems you're giving up a great way to get better at gE. Whatever you decide to do is up to you, but from what I understood from your posts and pms, you really do want to get better.

And for the multiple levels in one ged, I do suggest you use activation regions for this one. All you would need to do is jump the view to the different levels, and the level should start as it would. With activation regions as the view enters them, all the actors are created (and spare bullets are destroyed). And you can write a convenient function to jump the view to the other positions, using a variable to hold the current level and a switch statement to determine where to move the view to.
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Re: TTM revival?

Postby SuperSonic » Mon Jan 30, 2012 3:05 pm

skydereign wrote:I wonder, are you making this game, or are you directing it? I don't mean to seem harsh, and it's great that you are trying to make your game again, but with this current arrangement you won't much improve your ability to make games with gE. Remaking your games is one of the best ways to improve your skills. It makes you think about what you did, how you did it, and if you don't quite know, then it gives you a chance to figure it out again, and truly learn it. It also allows you to improve upon your game in ways you wouldn't have thought of before, not to mention improve the overall structure of your game. A lot of being good at gameEditor, or really programming in general is your ability to piece things together. Figuring out how to do so will give you an invaluable experience and train yourself how to do it. Looking at other peoples' solution is helpful too, but not nearly as beneficial (especially when you are still new to it). It just seems you're giving up a great way to get better at gE. Whatever you decide to do is up to you, but from what I understood from your posts and pms, you really do want to get better.

That's a very good point sky. I need to remember that :D
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Re: TTM revival?

Postby NightOfHorror » Tue Jan 31, 2012 12:58 am

You have strong points sky. I guess I will remake it with the knowledge I learned and I never used activation or filled regions before. Sonic, I would like you to make the sounds of a tiny explosion, medium explosion, different medium explosion, large explosion, and huge explosion. This is to start you off with and there will be more.
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: TTM revival?

Postby SuperSonic » Tue Jan 31, 2012 1:40 am

Ok got it. I'll put 'em in a zip and upload 'em to ya :D
It's fun to say 'em and ya isn't it ^^
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Re: TTM revival?

Postby SuperSonic » Tue Jan 31, 2012 5:26 pm

Night, do you have sfxr? :D
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