open the GameEditor.sln with visual c++ 2008 express (or whichever you're familiar with), expand the "GameEditor" project, expand the "Source Files", and open GameControl.cpp. Search the code until you see this (or just search for bGEInfo):
- Code: Select all
KrResourceVault *vault2 = NULL;
KrSprite *kr2 = NULL;
bool bGEInfo = false;
And replace that with this:
- Code: Select all
KrResourceVault *vault2 = NULL;
KrSprite *kr2 = NULL;
bool bGEInfo = true;
bGEInfo works like a neat little on/off switch for the GE splash screen... (Sorry for the post changing, I keep updating it with the best way as I'm learning how the code is organized)
cool thing is you can control things via script right from launch this way, and do neat things like uh maybe the konami code during intro credits like games used to have?
I heard maks say he didn't want game editor to die, and I don't see that at all, I see it gaining a large fan base now
I'm getting the hang of the code now, hopefully I can contribute in the future soon...
Hopefully, with legit-looking games, game editor will have a backing of strong creators, which will only strengthen game editor even more. With the freedom it has now, I'm certain people (and developers) will find it worth investing time into
UPDATE: I have attached the GameControl.cpp with the entire splash code removed completely, instead of the simple edit you see above (it might help it work in wine better - edit: nvm it's an issue with newer linux distros, maybe)