n00b needs some help

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n00b needs some help

Postby duracel92 » Sat Jan 21, 2006 11:02 pm

[Hi all, im new to his game building scene and I need some tips already... :D

I'm building a game as you do...

its one of those games where the screen moves up and you have to dodge things,


1) how do you get rocks, etc. to randomly appear at the top of the view.
I no this.. thnxs to tek, it didnt work very well tho...

2) how to make a score that goes up as the further north you travel

3) Ive hit another dilema, I want to destroy the actor, but to get him back I have to restart the game? How do you create lives?

4) How the errm... do you make a title screen this one is really getting to me????

5) I like walls... cept im not sure how to make them impassible? my guess is Physical response... but that didnt work either...

6) is it possible to make the actor move to a activation region, search for a file, and if it is there load it, and if not load a seperate file...

im sorta embarrased because I have never asked that many questions before :oops:

Anyway, all help is appreciated thanks! :?:
Last edited by duracel92 on Thu Feb 02, 2006 7:43 pm, edited 4 times in total.
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Postby Troodon » Sun Jan 22, 2006 11:40 am

Me too, I'm a beginnier, but I try to answer in some of your questions.

If you want that the rocks are falling randomly you can write this to rocks draw actor
y = view.height/2 - rand(3*height);
x = rand(view.width)-view.width/2;

then if you want that the rocks falling speed is random, write for example this
yvelocity = rand(1*10);

if you want rocks falling speed to bee allways the same, write only
yvelocity = 10;
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Postby Troodon » Sun Jan 22, 2006 11:43 am

Make background's and score's parent 'view'.
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Postby duracel92 » Sun Jan 22, 2006 2:14 pm

cheers mate,
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Postby Game A Gogo » Sun Jan 22, 2006 3:31 pm

hmm, you learn pretty fast and well!! :D
I dint learn that fast :cry:
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Postby Troodon » Sun Jan 22, 2006 4:34 pm

8)
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Postby Game A Gogo » Sun Jan 22, 2006 6:53 pm

lol 8)
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Postby duracel92 » Tue Jan 24, 2006 6:32 pm

Well, do u how use the "key down" script to make the game pause + bring up another interface... e.g. a shop menu perhaps?
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Postby Game A Gogo » Tue Jan 24, 2006 8:34 pm

do you meen a pause menu??
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Postby duracel92 » Tue Jan 24, 2006 11:27 pm

Yes... one of those... I'm also trying to get other interfaces in just like the pause menu's...
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Postby Game A Gogo » Tue Jan 24, 2006 11:30 pm

im sorry, i cant help you with that, cause, im not a master in pause ting
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Postby duracel92 » Fri Jan 27, 2006 9:02 pm

can any1 help...
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Postby makslane » Sat Jan 28, 2006 1:02 pm

duracel92 wrote:Well, do u how use the "key down" script to make the game pause + bring up another interface... e.g. a shop menu perhaps?


You can use the PauseGameOn() and PauseGameOff() functions.

More info:
http://www.game-editor.com/docs/script_ ... usegameoff
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Postby duracel92 » Wed Feb 01, 2006 5:50 pm

Tyvm to everyone who helped...
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Postby duracel92 » Wed Feb 01, 2006 7:32 pm

When i use these codes



y = view.height/2 - rand(3*height);
x = rand(view.width)-view.width/2;

yvelocity = rand(1*10);

yvelocity = 10;


The rocks just dissappear then re-appear in a diffrent space around the origonal... how can this be fixed?
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