okay I will help!
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here is what you do have an invisible actor(wireframe region)and post him wherever gaps are and stuff
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and when the enemy collids with the wire actor it jumps, and have a filled actor the is the child actor of(the main actor is the parent)the main actor
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and when the enemys hit the filled actor they have a var(attack)
the script is
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Attack = round(rand(4));
and on the event when they hit the actor also have this
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if (Attack == 0)CreateActor("FireBall", "Fire", "(none)", "(none)", 0, 0, false);
if(Attack == 1)CreateActor("Arrow", "AttackShot", "(none)", "(none)", 0, 0, false);
Ect. (go all the way to 4)and have wireframe actors that change the enemy's direction, make a var called Direction, then have this script for the left going wire actors
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Direction = 0;
and on the right actors
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Direction = 1;
and for the draw actor event of the enemy
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if(Direction == 0)x -= 5;
if(Direction == 1)x += 5;
I hope that covers most of it, If you need any more help just let me know
