2D Blimp wars (quick example and in aid of sprites)

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2D Blimp wars (quick example and in aid of sprites)

Postby knucklecrunchgames » Thu Dec 27, 2012 6:29 pm

knuckle crunch games banner.jpg

calling in all artists. I really need sprites for my game.

this is a quick example so it will be better.

download to see the progress

2D blimp wars.zip
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Re: 2D Blimp wars (quick example and in aid of sprites)

Postby Soullem » Fri Dec 28, 2012 1:42 am

What exactly do you do in this demo? Is there an enemy or something im not seeing? Also you could try a little bit with the graphics, but ill whip up a blimp really quick for you.
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Souls of Gustara -- Awesome upgrade blimp game 42%ish
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Re: 2D Blimp wars (quick example and in aid of sprites)

Postby Soullem » Fri Dec 28, 2012 2:14 am

Heres the left and right standing blimp. You can add a fire animation behind the engine for moving (rotating flames). I kept it colorless so you can color it using a create actor code with rbg values. I did it like this so as an "unlockable" you can get blimps with different colors.
Blimp.png
Hope You Like
Blimp.png (1.41 KiB) Viewed 4520 times

Also you could unlock hot air ballons and stuff!

edit: heres a balloon
HotAirBalloon.png
HotAirBalloon.png (1.19 KiB) Viewed 4520 times
Current Project:
The Project That needs to be Done -- Pokemon http://game-editor.com/forum/viewtopic.php?f=4&t=12591

Temporarily Abandoned:
Souls of Gustara -- Awesome upgrade blimp game 42%ish
Eggventures of Eggman -- Adventure Game 20%ish
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Power of Graphics

Postby Soullem » Fri Dec 28, 2012 3:56 am

I took the liberty to make my own sprites for this game and it took me like 20 minutes to do all of them. And if I spent another 10 minutes they could actually be pretty good. Then I spent another 15 minutes to change some of your coding and added some to improve movements, grapphics, and visual appeal. Now other than the point you are still unable to do anything (other than move) BUT it at least looks fun.

What I Changed:

Graphics
All sprites
Player and enemy colors can be changed with RBG
Used my logic and Cosine to move the clouds up and down.
Simply gave the water xvelocity to give it the apperance of movement.
Player Movement
Changed it so he deccelerates to a stop.
Added script to make the view follow the player only on the x axis.

Even though you can do the exact same thing in each my version is funner. Why? The graphics.

Also, are you actually going to make this into a full game? If you are not I will.
Attachments
Untitled.png
Old Graphics
screenie.png
BlimpWarImprovedGraphics.zip
(46.61 KiB) Downloaded 196 times
Current Project:
The Project That needs to be Done -- Pokemon http://game-editor.com/forum/viewtopic.php?f=4&t=12591

Temporarily Abandoned:
Souls of Gustara -- Awesome upgrade blimp game 42%ish
Eggventures of Eggman -- Adventure Game 20%ish
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Re: Power of Graphics

Postby knucklecrunchgames » Fri Dec 28, 2012 11:49 am

Soullem wrote:I took the liberty to make my own sprites for this game and it took me like 20 minutes to do all of them. And if I spent another 10 minutes they could actually be pretty good. Then I spent another 15 minutes to change some of your coding and added some to improve movements, grapphics, and visual appeal. Now other than the point you are still unable to do anything (other than move) BUT it at least looks fun.

What I Changed:

Graphics
All sprites
Player and enemy colors can be changed with RBG
Used my logic and Cosine to move the clouds up and down.
Simply gave the water xvelocity to give it the apperance of movement.
Player Movement
Changed it so he deccelerates to a stop.
Added script to make the view follow the player only on the x axis.

Even though you can do the exact same thing in each my version is funner. Why? The graphics.

Also, are you actually going to make this into a full game? If you are not I will.


yes i will finish it. and you name is going first in the credits. thank you so much for images and coding. I am terrible at drawing. So once again, thankyou :mrgreen: :mrgreen: :mrgreen:
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Re: 2D Blimp wars (quick example and in aid of sprites)

Postby Soullem » Sat Dec 29, 2012 10:06 pm

Great! keep us posted! try to finish, or at least make progress before you move onto another game. This has inspired me to make a blimp game of my own.
Current Project:
The Project That needs to be Done -- Pokemon http://game-editor.com/forum/viewtopic.php?f=4&t=12591

Temporarily Abandoned:
Souls of Gustara -- Awesome upgrade blimp game 42%ish
Eggventures of Eggman -- Adventure Game 20%ish
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Re: 2D Blimp wars (quick example and in aid of sprites)

Postby knucklecrunchgames » Mon Dec 31, 2012 11:41 am

Soullem wrote:Great! keep us posted! try to finish, or at least make progress before you move onto another game. This has inspired me to make a blimp game of my own.


ok i'm done but anyone else can make improvements

2D blimp wars.zip
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Re: 2D Blimp wars (quick example and in aid of sprites)

Postby Soullem » Mon Dec 31, 2012 5:46 pm

I think you accidentally posted the same one.
Current Project:
The Project That needs to be Done -- Pokemon http://game-editor.com/forum/viewtopic.php?f=4&t=12591

Temporarily Abandoned:
Souls of Gustara -- Awesome upgrade blimp game 42%ish
Eggventures of Eggman -- Adventure Game 20%ish
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Re: 2D Blimp wars (quick example and in aid of sprites)

Postby knucklecrunchgames » Mon Dec 31, 2012 8:09 pm

Soullem wrote:I think you accidentally posted the same one.


oops sorry everyone
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