by skydereign » Sun Jan 30, 2011 12:22 am
In cases of collision, you should clone actors. You can keep all your bullet types in a single actor, and just have a variable (perhaps animindex) to separate what each one should do. It's not perfect, and depending on the complexity, could be a little redundant, but hopefully less so, since the alternative is to have collision trigger for all actors, then filter out all the other actors that you don't want the collision with using an if. And as you said... that'd be rather repetitive as well.