by skydereign » Mon Jan 10, 2011 4:12 am
I'd do it like this. Since the eyes will always be next to each other, you should make it a single animation and actor. What I did in this is find the direction from a face actor to the mouse, and use cos/sin to set the eye's xy. The eye actor is always on the circle around the face. To change the distance, change the 20 in the eye's draw script.
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