I have two problems for now.
1.
- Code: Select all
count++;
if(count>=real_fps*convBPM) //convBPM is bpm/60 for this example 80/60
{
textNumber++;
count=0;
}
I use this code in metronome->Draw Actor
this should be correct right?
But what I get is some irregular metronome beats. Just check my demo you'll see what I mean.
2.
if I do
- Code: Select all
convBPM=bpmBox/60
but it does only give an error
how to fix that?
thanks!