Jagmaster wrote:lcl wrote:Jagmaster wrote:Sabre is such a good acronym btw
That's good to hear, you don't know how stressed I was about whether it was good or not..
Why wouldn't it be? there are so many cool things associated with sabres!
That's true.
Jagmaster wrote:You or someone should make a game called Sabre with the Sabre engine. Some kind of dungeon crawler.
I already have plans on making a game with Sabre when it's ready. And I have a plan on what kind of game I'll create, and it's not dungeon crawler, but something new in a way.
But the game won't be named Sabre..
Jagmaster wrote:I was thinking about the floor/ceiling. It seems in your demo that the canvas erases with solid black. Would it be easy to erase that with a transparent color? That way, one could add a new canvas underneath and add some mode 7 code to give a cool ceiling affect (or maybe you'll figure out a way to do it all in one canvas, that would probably be better). If not, at least one could change the color of the ceiling / floor.
It would be really easy to erase with transparent color, just change the last 0 to 1 and it will erase it with fully transparent black -> it will be transparent.
It would then be possible to place a normal actor with some color or texture in it under the canvas to make a still ground.
BUT, as Lacotemale said, I am going to try my luck at floor and ceiling casting too, so it is possible that those are included in Sabre, too.
I am also working on adding support for animated textures. The textures just must be done like so, that the animation frames are on top of each other. Then Sabre will be able to calculated the correct frame and the correct vertical stripe from that frame to be drawn.