WINTER BLAST 2 - Full Version (Update at page 1)

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Re: WINTER BLAST 2 (Thread)

Postby Kalladdolf » Mon Jan 19, 2009 7:56 am

Heh, yea, once I was inside the grass and tried to get out again... I was attacked along almost every pixel I moved. Even when I was standing outside the grass area XD (almost).
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Re: WINTER BLAST 2 (Thread)

Postby jimmynewguy » Mon Jan 19, 2009 4:04 pm

ya i would have gotten beat down in the grass if the fighting was that often, very amazing game.
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: WINTER BLAST 2 (Thread)

Postby Bee-Ant » Mon Jan 19, 2009 11:40 pm

Sorry,maybe it was 50% chance. Now i have change it to 10% chance :P
I'm now working on the battle scene.will post it once its ready.
Thanks :D
Oh yah,what screen mode do you like?
1. Window
2. Fullscreen
:s
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Re: WINTER BLAST 2 (Thread)

Postby pyrometal » Tue Jan 20, 2009 1:30 am

Unless the game was a puzzle game or a small strategy game, fullscreen is how games should be played, especially RPGs and platformers. Your game is great so far Bee-Ant, I can't wait to see what you add next! Like always, if you need anything to be coded, don't hesitate to ask me! ttyl!

--pyro
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Re: WINTER BLAST 2 (Thread)

Postby Bee-Ant » Tue Jan 20, 2009 11:30 pm

Well then,i lwill use fs mode.
Thanks :P
Maybe i will post the battle scene demo tomorow.actualy its ready,but still needs some correction on graphic.
Oh yah,for the credits,should i add the helper percentage?i mean how much their help percentage on WB2? :P
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Re: WINTER BLAST 2 (Thread)

Postby jimmynewguy » Fri Jan 30, 2009 1:18 am

were waitingPressure! jk :lol:
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Re: WINTER BLAST 2 (Thread)

Postby Bee-Ant » Fri Jan 30, 2009 6:22 pm

Sorry,the demo really really late... :s
But i promise this sunday would be posted :D

Oh yah,i have a question..how will the player learn move?
1. Only by level up
2. When the stat reach certain value

What move he will learn?
1. Any suitable move
2. Listed move
3. Depend on his stat, for example to learn some move he needs to reach certain stat value

What is the cost for powerfull move?
1. Stat lowering
2. Battle status
3. Big power cost
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Re: WINTER BLAST 2 (Thread)

Postby jimmynewguy » Fri Jan 30, 2009 7:04 pm

i vote 2:3:2 for the three catagories :D
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Re: WINTER BLAST 2 (Thread)

Postby Troodon » Fri Jan 30, 2009 7:08 pm

I say 2-3-3
I can't die, I already tried
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Re: WINTER BLAST 2 (Thread)

Postby Kalladdolf » Fri Jan 30, 2009 7:44 pm

*Telling truth* I can't wait!
233 , if I may (Sorry to Troodon for agreeing with him).
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Re: WINTER BLAST 2 (Thread)

Postby pyrometal » Fri Jan 30, 2009 7:54 pm

I vote 2-3-X (I don't have a preference in regards with penalties)
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Re: WINTER BLAST 2 (Thread)

Postby Bee-Ant » Sat Jan 31, 2009 1:56 am

Thanks :D
I have made 19/29 enemies(thanks to TrueDown for helping me) :P
The Battle Scene is 70% ready,the Adventure Scene still 10%.
Startup and StartMenu 0%,Ending 0%..Story 0%
I didnt expect this game needs more time.

Oh,one more thing...
What will give you some extra stat boost?
1. Battle Effort (you can get battle effort by defeating enemy.if you defeated enemy with decent atk then you get atk effort)
2. Additional activities (dancing in discotic will give you more speed,gym-def,karate course-atk,restaurant-hp,etc)
3. Consuming booster item

And when those stat boost take effect?
1. When levelup
2. Anytime (affect directly)

Thank you guys for supportin' me :D
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Re: WINTER BLAST 2 (Thread)

Postby jimmynewguy » Sat Jan 31, 2009 1:58 am

i vote 2:2 this sounds awesome cant wait
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Re: WINTER BLAST 2 (Thread)

Postby Troodon » Sat Jan 31, 2009 8:05 am

I say 2-2 too. Oh wait, no. Then someone would just be in the disco and other additional activities until he have max points.

Perhaps hidden booster items would be better? (or just some in difficult places) So 3-2. :)

And I'm not TrueDown, but Troodon! :o
:lol:
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Re: WINTER BLAST 2 (Thread)

Postby Bee-Ant » Sun Feb 01, 2009 11:54 am

Well well...
Here's the battle scene demo...
This is the very super hyper ultra ultimate old demo, so :
1. cant access pocket yet
2. poor BG
3. very few moves
4. only 1 enemy

Music by Kall...
enjoy !!! :D
Attachments
BattleScene.zip
(1.11 MiB) Downloaded 1690 times
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