What you want to see in the next versions?

Ideas for Game Editor evolution.

What you want to see in the next versions?

Make online games for web
29
18%
Make windows screensavers
1
1%
Multiplayer games
44
28%
Better documentation
5
3%
More tutorials
15
9%
Better support to RPG games
25
16%
Particles support
12
8%
Less script dependent
9
6%
More user friendly interface
12
8%
Better support to actor motions (find paths...)
7
4%
 
Total votes : 159

Postby Troodon » Sat May 20, 2006 9:37 am

Well...you can record your tutorial with a ScreenCam program and ask Makslane to put it in the GE.
---
Will the next version accept ö,ä,å...?
I can't die, I already tried
~on the forums since GE 1.3.3~
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score

Postby Troodon » Sat May 20, 2006 11:00 am

I can't die, I already tried
~on the forums since GE 1.3.3~
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score

Re: improving game editor

Postby Joshua Worth » Sat May 20, 2006 12:58 pm

kio wrote:-The price is just too high for the program at the state that it is right now.
(In that way game maker should be sold for 500$+! :shock: )
Please lower the price to at least 50 $.

Are you INSANE?! GE is incredibly cheap for the state it is in now. Makslane has managed to make GE work over a number of platforms, and it doesn't need any other things installed. I reckon GE has the best support you could possibly get for a program like this. Besides, you try and make a physics engine and game creation software that is cross platform as good as the one that Makslane has, in the time that he has, while giving a lot of support on tese forums at the same time. It isn't easy.

Also: There is a big step between 2D and 3D, and it has to be very CPU efficient to be able to run on a Pocket PC. I don't think GE will ever really be used to make 3D games, and besides, 3D would be to hard hard to use, and GE is supposed to be as easy to learn as possible.
Stay sweet
User avatar
Joshua Worth
 
Posts: 515
Joined: Tue Jul 19, 2005 12:00 am
Location: Stralia
Score: 5 Give a positive score

Postby irblinx » Sat May 20, 2006 2:45 pm

My top three wishes for the next version

1. Multiple selection of elements
2. Edit the number of frames in a path
3. (most importantly) Improvement in performance for the exported games
User avatar
irblinx
 
Posts: 122
Joined: Wed Apr 19, 2006 11:15 am
Location: Manchester, UK
Score: 6 Give a positive score

Postby Fuzzy » Sat May 20, 2006 9:48 pm

Paths as actors would be excellent.
Mortal Enemy of IF....THEN(and Inspector Gadget)

Still ThreeFingerPete to tekdino
User avatar
Fuzzy
 
Posts: 1068
Joined: Thu Mar 03, 2005 9:32 am
Location: Plymostic Programmer
Score: 95 Give a positive score

Postby pavel329 » Tue May 30, 2006 7:58 pm

omg.how could you be so stupid people!?(sorry)but seriously.you can already make multiplayer game split screen or full screenjust make it where you can move one character with up,down,right,left and the other with w,s,a,d.and figure out the rest of the keys urself.geez...
Drugs r bad.
Mgaay?

Image
User avatar
pavel329
 
Posts: 269
Joined: Thu May 25, 2006 2:05 pm
Location: Behind you
Score: 5 Give a positive score

Postby Diana Kennedy » Wed May 31, 2006 1:03 am

A feature that automtes Registration for End-users. Because this seems to be an awful complicated thing right now.
User avatar
Diana Kennedy
 
Posts: 257
Joined: Wed Dec 07, 2005 12:34 am
Location: France, where Presidents who got shot in Texas do exile ;-)
Score: 0 Give a positive score

Postby Joat_Mone » Wed May 31, 2006 3:04 am

I read through most postings, and I dont think these have been suggested...

<-> The ability to send information through the IR port on a pocket PC.
<-> An easier way to "save state"

Great program...

Matt
Joat_Mone
 
Posts: 37
Joined: Mon Mar 01, 2004 9:13 pm
Score: 0 Give a positive score

Postby Novice » Thu Jun 01, 2006 6:59 pm

Animation frame rate as a changable variable so we can change the speed of the animation in game mode. Please :cry:
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

Postby Diana Kennedy » Thu Jun 01, 2006 8:25 pm

Novice wrote:Animation frame rate as a changable variable so we can change the speed of the animation in game mode. Please :cry:


Wow, yes, this would be cool!
User avatar
Diana Kennedy
 
Posts: 257
Joined: Wed Dec 07, 2005 12:34 am
Location: France, where Presidents who got shot in Texas do exile ;-)
Score: 0 Give a positive score

Postby Novice » Fri Jul 07, 2006 4:55 pm

Rotated right 220x176 smartphone resolution.

Custom resolutions with custom rotations (ie. rotated left, right...)
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

Postby Game A Gogo » Fri Jul 07, 2006 8:31 pm

like a yile librery, somewhere you can manage your tiles, and like doing animated tiles.

makslane, please, at least being able to have animated tiles!
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Postby Novice » Sat Jul 08, 2006 9:25 am

Animated tiles please! :cry:
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

Postby Novice » Sat Jul 08, 2006 2:36 pm

Tiles get displayed in game mode exactly as in editor mode. Meaning that their Z Depth won't change.
Why do i always get stuck?
User avatar
Novice
 
Posts: 399
Joined: Mon Aug 29, 2005 10:54 am
Location: Relative
Score: 5 Give a positive score

Postby makslane » Sat Jul 08, 2006 7:28 pm

Thank you all!
I will close this thread now, it's really big!
The request must be posted in individual threads!
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Previous

Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 1 guest

cron