SpaceDoom

Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot.
The file must have the ged and data files (complete game source)
Use the forum attachment to post the files.
It is always better to use the first post to put the game files

SpaceDoom

Postby DST » Sat Sep 19, 2009 5:18 am

SpaceDoom now upgraded with Music, Sound, Pause, and better graphics.

spcss.jpg

SpaceDoom.zip
GED + Data
(5.35 MiB) Downloaded 215 times


This is a prime example of the classic 3 tier tradeoff used in video games:

The laser can destroy many enemies with one shot, but it uses up a lot of power. It is not very good against bosses, and one boss will take most of a laser powerup to kill, but it is easy on the clicking too.

The spreadshot takes a lot of clicking to use: but it does the most damage vs. energy usage of all; It can kill several bosses with one powerup, and is also very good against pawns.

The autocannon is a nice balance between the two: Easy to use, and good against bosses and pawns, but uses up more power than the spreadshot.
Last edited by DST on Sun May 30, 2010 6:41 am, edited 2 times in total.
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
User avatar
DST
 
Posts: 1117
Joined: Sun Apr 15, 2007 5:36 pm
Location: 20 minutes into the future
Score: 151 Give a positive score

Re: SpaceDoom

Postby Scorpion50o1 » Sat Sep 19, 2009 5:34 am

hey i might download the picture looks real cool nice job ^^ :D
OMG IM SO BORED <(^^)> (>^^)> (>^^)>
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
User avatar
Scorpion50o1
 
Posts: 246
Joined: Fri Apr 17, 2009 1:07 am
Location: TX
Score: 8 Give a positive score

Re: SpaceDoom

Postby Fuzzy » Sat Sep 19, 2009 5:47 am

Its fun. Reminds me of the 80s.
Mortal Enemy of IF....THEN(and Inspector Gadget)

Still ThreeFingerPete to tekdino
User avatar
Fuzzy
 
Posts: 1068
Joined: Thu Mar 03, 2005 9:32 am
Location: Plymostic Programmer
Score: 95 Give a positive score

Re: SpaceDoom

Postby Superbeni » Sat Sep 19, 2009 1:07 pm

Very nice game and the ships look great!
How much wave are there?
User avatar
Superbeni
 
Posts: 130
Joined: Sun Aug 02, 2009 1:23 pm
Location: Vienna, Austria
Score: 31 Give a positive score

Re: SpaceDoom

Postby DST » Sat Sep 19, 2009 10:26 pm

There are an unlimited number of waves.

Eventually, of course, it will reach a point where there are so many enemies, the game will probably crash. But there'd have to be 1000's of enemies onscreen before that happened.

Of course, at any time, i can to go to the wave loop, and say if(wave==100){gameoverstuff} etc. etc. and give it an ending.

This is the modern form of 2d shooter warfare; in the past, they tried to make intelligent enemies that you took on a few at a time, but now its more fun to make 1000's of stupid enemies that attack you with sheer numbers. Its more impressive that way, and modern computers can handle it.

And lol about the 80's comment, fuzz, as this was actually based on another game on the internet made in the last two years :P
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
User avatar
DST
 
Posts: 1117
Joined: Sun Apr 15, 2007 5:36 pm
Location: 20 minutes into the future
Score: 151 Give a positive score

Re: SpaceDoom

Postby Scorpion50o1 » Sat Sep 19, 2009 11:55 pm

umm i think i found a glitch in it after i press X after dieing i cant shoot. :cry: :cry: :cry: :cry:
also when i got to 14300 points no other enemies came idk why.
OMG IM SO BORED <(^^)> (>^^)> (>^^)>
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
User avatar
Scorpion50o1
 
Posts: 246
Joined: Fri Apr 17, 2009 1:07 am
Location: TX
Score: 8 Give a positive score

Re: SpaceDoom

Postby jimmynewguy » Sun Sep 20, 2009 1:01 pm

same here with the no enemies at 14300 :( and is there supposed to be no sound? cause DST without music is unlikely :) (probably spelled unlikely wrong lolz)
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: SpaceDoom

Postby DST » Sun Sep 20, 2009 1:36 pm

arg, it worked until i changed one tiny thing. ITs fixed now.

But now wave 2 is too hard. hahahahah
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
User avatar
DST
 
Posts: 1117
Joined: Sun Apr 15, 2007 5:36 pm
Location: 20 minutes into the future
Score: 151 Give a positive score

Re: SpaceDoom

Postby Superbeni » Sun Sep 20, 2009 3:33 pm

I reached wave 6, but it was hard!
very good game, really funny.


my highscore:
Image
User avatar
Superbeni
 
Posts: 130
Joined: Sun Aug 02, 2009 1:23 pm
Location: Vienna, Austria
Score: 31 Give a positive score

Re: SpaceDoom

Postby DST » Sun Sep 20, 2009 3:47 pm

Wow, you're good! I didn't make it past 3!
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
User avatar
DST
 
Posts: 1117
Joined: Sun Apr 15, 2007 5:36 pm
Location: 20 minutes into the future
Score: 151 Give a positive score

Re: SpaceDoom

Postby Superbeni » Sun Sep 20, 2009 3:58 pm

really?
i tried it only once.
If I have the "laser beam" i could use it as long as i want, if i don´t activate the mouse button up event, i think. is this an error?
User avatar
Superbeni
 
Posts: 130
Joined: Sun Aug 02, 2009 1:23 pm
Location: Vienna, Austria
Score: 31 Give a positive score

Re: SpaceDoom

Postby DST » Sun Sep 20, 2009 11:11 pm

yes, that's an error. If i were a professional games company, i'd owe you a paycheck.
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
User avatar
DST
 
Posts: 1117
Joined: Sun Apr 15, 2007 5:36 pm
Location: 20 minutes into the future
Score: 151 Give a positive score

Re: SpaceDoom

Postby Scorpion50o1 » Sat Sep 26, 2009 2:37 am

Is it ok if i kinda upgrade ur game and post here? i want to add a pause button and maybe some sounds if that is ok? :D
OMG IM SO BORED <(^^)> (>^^)> (>^^)>
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
User avatar
Scorpion50o1
 
Posts: 246
Joined: Fri Apr 17, 2009 1:07 am
Location: TX
Score: 8 Give a positive score

Re: SpaceDoom

Postby DST » Sat Sep 26, 2009 3:46 am

Have at it!
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
User avatar
DST
 
Posts: 1117
Joined: Sun Apr 15, 2007 5:36 pm
Location: 20 minutes into the future
Score: 151 Give a positive score

Re: SpaceDoom

Postby Scorpion50o1 » Sat Sep 26, 2009 4:16 am

k thanx for letting me :D
OMG IM SO BORED <(^^)> (>^^)> (>^^)>
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
User avatar
Scorpion50o1
 
Posts: 246
Joined: Fri Apr 17, 2009 1:07 am
Location: TX
Score: 8 Give a positive score

Next

Return to Game Demos

Who is online

Users browsing this forum: No registered users and 1 guest