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(Script under Timer 1000 (1000ms))
if(Minute.textNumber <0)
{
DestroyTimer("timer 1000");
Minute.textNumber = 0;
CreateTimer("Event Actor", "endOfGame", 1000);
}
I had put in the events after it, but they don't work anyways. I am thinking that perhaps I should use "Minute.textNumber = 0 && seconds.textNumber == 0" instead