by Troodon » Sat Dec 09, 2006 7:26 am
Well...getting coordinates is pretty easy. Make a text actor "xactor" and write in it's draw actor -> script editor:
xactor.textNumber = youractor.x
Then make another text actor "yactor" and write:
yactor.textNumber = youractor.y
Then just make how you want the text actors to display in key down event.
You can use for example: create actor, change transparency, change z depth, etc etc. One which fits with your game.
I can't die, I already tried
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