Kodo wrote:After a quick look this is looking really great, I haven't exported a version to test on my iPod yet (would that work yet if I tried?)
I've noticed that if an objects scale is changed after it has been created the bounding polygon used for collision is not updated. Possibly something like b2UpdateDynamicBody/b2UpdateDynamicCircle methods would solve this if possible? Then if for some reason we changed the scale or rotation in an event we could also recreate the collision polygon manually. It would make the system a bit more flexible, but as it is now it is already very usable!
This already has huge potential for new games, I've got one in mind already
Amazing work you've done here Akr!
Kodo,
This is a very good comment. Right now I am not sure how to handle this. Do u think it makes sense to scale and/or even rotate collision polygons when
sprites are transformed?
Thx