The quickest way to get the viewport to follow your character on your tilemap/level artwork is to parent the view. The problem is that it results in rough scrolling because the view is anchored to your player actor and if you are moving it 2-6 pixels at a time the view moves with it, with no intermediate frames to smooth the motion out.
For both the isometric game and the platformer I've been working on, I tried another method instead, which is to compute where the viewport center should be and use a MoveTo command to slide it there at a uniform rate. This results in much smoother scrolling around following the character.
It looks tons better for platform games but for overhead maps/isometrics it is a must. Otherwise the rough scrolling at resolutions above 640x480 becomes too noticeable.