Sleepy Hollow

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Sleepy Hollow

Postby arcreamer » Sat Dec 14, 2013 12:20 am

Here is a screen for my very nascent game so far called Sleepy Hollow. Here is a bit of a rundown: The main character is of course, the headless horseman. (well, he's not really headless... I gave him a jack-o-lantern for a head.) The story is still a blur in my head, but the game will be composed of around 8 levels with each in a different setting. E.g. a forest, (what you see in the screenshot), a town, etc. In order to pass through the end of each level, you must collect a certain number of heads and locate the hidden key to get through the gates. All models/textures are created by me using a combination of photoshop and 3DS Max. I am not a modelling nor a photoshop expert. I know the basic fundamentals of each and that's about it. Let me know what you think

P.S. if you notice, the main character is PACMAN! Don't be afraid! The headless horseman is fully rigged, I just have been slacking on creating his walk animation and other animations.. been working more on the game itself lately such as the on-screen UI which I finished just last night.

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Re: Sleepy Hollow

Postby arcreamer » Tue Dec 17, 2013 11:45 pm

More screenshots of the work so far. Gave the whole ambience a darker feel.

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Re: Sleepy Hollow

Postby lcl » Wed Dec 18, 2013 5:12 pm

That looks epic! Beautiful graphics!
I'm looking forward to get to try the game, even just a demo version of it!
Keep up the good work! :)
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Re: Sleepy Hollow

Postby arcreamer » Fri Dec 20, 2013 11:30 pm

I decided to remodel my horseman since he was the first thing I modeled, and the overall graphics are starting to look better than his original model.. so I decided to buff him out a little.

He is untextured at the moment since I just finished remodelling him.
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Re: Sleepy Hollow

Postby arcreamer » Tue Dec 24, 2013 8:44 am

Remodeled and retextured. Buffed him out a little to fit the game better

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Re: Sleepy Hollow

Postby Goettsch » Wed Dec 25, 2013 3:37 pm

wwwooowwww,3d models
what do you use to make them?
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Re: Sleepy Hollow

Postby arcreamer » Thu Dec 26, 2013 9:58 pm

I use 3ds max
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Re: Sleepy Hollow

Postby Goettsch » Thu Dec 26, 2013 10:24 pm

i have 3ds max 2010 but i never learned to use it
Support me and open these links:
http://adf.ly/pZps0 (as many times as you can)
http://VisitsToMoney.com/index.php?refId=470333 (open once)
http://Visitors2Cash.com/ref.php?refId=169224 (open once)
My games:
Kingdoms of... http://adf.ly/pZq5O
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Re: Sleepy Hollow

Postby arcreamer » Sun Dec 29, 2013 2:08 am

deleted this pic. outdated graphics
Last edited by arcreamer on Wed Jan 29, 2014 6:41 am, edited 1 time in total.
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Re: Sleepy Hollow

Postby Goettsch » Sun Dec 29, 2013 2:04 pm

looks really good,when will be the first demo ready?
Support me and open these links:
http://adf.ly/pZps0 (as many times as you can)
http://VisitsToMoney.com/index.php?refId=470333 (open once)
http://Visitors2Cash.com/ref.php?refId=169224 (open once)
My games:
Kingdoms of... http://adf.ly/pZq5O
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Re: Sleepy Hollow

Postby arcreamer » Mon Dec 30, 2013 4:01 am

working on the coding side of it now. it depends on how smoothly it comes
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Re: Sleepy Hollow

Postby Jagmaster » Wed Jan 01, 2014 2:42 am

Nice work, I'm fond of adapting 3D graphics to 2D games as well. Keep it up!
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Re: Sleepy Hollow

Postby Hblade » Tue Jan 07, 2014 12:10 am

Looks amazing
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Re: Sleepy Hollow

Postby LeeFesler » Tue Jan 07, 2014 6:27 am

I love the idea coming from this!!!! Solo can't wait for a demo. :D I could help with ideas with the programming, but its your game!!! It'll be your amazingness. :D
Be a DJENTLEMAN!!!!! \m/
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Re: Sleepy Hollow

Postby arcreamer » Thu Jan 16, 2014 8:03 am

Been working on something really cool for this. It's going to be the introduction. I've been working on it since a few days before new years and I really like how its coming along. Will be up within the next 4 days.
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