by DST » Fri Jun 11, 2010 4:18 pm
You only have one frame in enemy dead - one frame is not an animation, and it has no 'finish'.
I simply replaced the enemy dead graphic with the ostrichright and he did it and died perfectly.
Also, you should use 'destroy actor, event actor' instead of 'enemy'.
Once you have a multi-frame animation, you can use 'wait for frame action' when you add the action, and it will let you input a frame to wait for before destroying the actor. This can help you fine-tune the timing.