koala wrote:Finally, the Early Demo is here!
Congratulations on the Demo Release, Koala!
Will check it out this week and report back soon. Thanks.
koala wrote:Finally, the Early Demo is here!
Zivouhr wrote:Hi Koala,
I was finally able to take a look at Tablic to test it out more in depth tonight.
I like the card designs and especially the way they are shuffled onto the table. The movement of the cards looks nicely done.
The green table is also nice, as it is the familiar color of most card game tables, with the felt material, which gives it more of an authentic style. Very nice design.
Since it's a demo, I know the game is still in development and a work in progress.
I have read the detailed rules of the game, and find them very informative, nicely done. The first to reach 101 + wins the game and from what I understand, the winner is determined once all the cards from the deck are gone, to reach 101 first.
The options look promising, with a nice variety of choices.
When I start the game itself, I can choose the four center cards, which highlight a light blue, but when I pick the bottom cards to see what happens, the game stops and says:
card-> Mouse Button Down (Left), in delete function, line 208: EiC sprintf creating an empty string
Not sure why that happens yet, but since it's still in development, I can always play the latest update when it's ready.
Otherwise, Tablic looks like a promising Card Table Game. Keep it going!
sprintf(array[i].name, "");
koala wrote:Thank you both very much on your feedback and comments. I really appreciate it.
So that line of code that crashed the game isApparently I will need to change it. I didn't have any clue it will make a problem.
- Code: Select all
sprintf(array[i].name, "");
Thank you Zivouhr on your very detailed review. I am glad you like the game's look and cards' movement.
bat78, those information are very helpful, thank you.
strcpy(structarr[i].name, "");
structarr[i].name[0] = NULL;
Thank you Zivouhr because you are spending your time to test this game. I am glad it is working fine for now.Zivouhr wrote:Yes, since the game works perfect after I export it, no need to fix anything.
I'll practice this card game more and read the rules more in depth to truly understand it. The other players automations work well as they dispense cards.
Yes, you have the concept absolutely right.Zivouhr wrote:Once I finally understood what to do, the game is fun to play. The computer is tough, and often gets a good hand, but I had some good cards also.
For the center cards, I see we can choose as many that will equal a single card in our deck. After we highlight the appropriate center cards blue (7 + 3 cards for example), then we choose the single card in our deck that matches that amount (10 card), and we get those cards from the center deck. Player with the most points wins after the main deck is depleted. Let me know if I have the concept right, thanks!
Nicely done and I can imagine it was a challenge to program.
This is great idea, Zivouhr. I'll surely do it that way. Thank you very much!Zivouhr wrote:Good question as far as the rules. They are very detailed instructions and describe the technical aspect of the game well.
It's not necessary, but a screenshot of the game in the How to Play section might help those unfamiliar with card games. It's not necessary, but would give a visual indicator of what the first step would be and then the next. I learned mostly from watching the computer AI in the game, which is tough and wins every time.
Maybe something like the above image, but not with my description, which I realized would be confusing based on the way I drew my arrows and then describe step 2. Just meant to give a visual idea. I should have wrote "Step 1: Pick a card or cards in the center deck that equals only one of your cards below. Step 2: click on the card in your deck that matches, and win the center cards." Or something like that.
Keep up the great work.
Users browsing this forum: No registered users and 1 guest