by GuybrushThreepwood » Sun Dec 16, 2012 6:46 am
I've been making this game that has a HUGE overworld, and it seems to be causing problems when trying to run the game. I fire up game mode, and everything else loads, but the overworld tiles, and after a few seconds, gameEditor crashes. I was wondering if there was some kind of way to make only certain tiles appear when they are a certain distance from my character, or some other remedy to this problem, or if it's something else entirely.
Pirate: You fight like a diary farmer!
Guybrush: How appropriate, you fight like a cow!