Special Canvas used special effects only with...

Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot.
The file must have the ged and data files (complete game source)
Use the forum attachment to post the files.
It is always better to use the first post to put the game files

Special Canvas used special effects only with...

Postby Sgt. Sparky » Wed Apr 25, 2007 3:03 am

with the new version of GE(1.3.7) there is an awsome new function called "draw_from".
it allows you to copy the actor's animation frame with a specified scale,
use the left and right arrow keys for left and right,
up and down arrow keys for up and down and further and closer. :D
look at all the codes to see how to do this! :D
Image
Image
:D
Attachments
test_1.zip
okay,
here is the executable of the first big test with tree positioning.
I also Added a special magnifying glass to zoom in and out with,
to zoom out with the glass,
press the left mouse button and release it,
to zoom in just press the right mouse button
(1.07 MiB) Downloaded 293 times
new3D.zip
new version,
grass BG,
player and TREES!
it has special front/back rendering! :D
(444.14 KiB) Downloaded 284 times
DRAW1.zip
old version,
blank BG,
just the player...
(12.52 KiB) Downloaded 276 times
Last edited by Sgt. Sparky on Fri Apr 27, 2007 3:07 am, edited 4 times in total.
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby pixelpoop » Wed Apr 25, 2007 4:54 pm

that feature is just what I was needing. this rocks thanks for posting Sgt. Sparky.

just a note:
it looks like you repeated some of the same code on the actor. You have 2 draw actor events with this in it:
if(x < 0)x = 0;
if(xscreen > view.width)xscreen = view.width;
if(y < 0)y = 0;
if(yscreen > view.height)yscreen = view.height;

but this: dist = y;
is only in one of the events. I think you can put it in the first and then erase the second draw actor event.
User avatar
pixelpoop
 
Posts: 276
Joined: Tue Aug 29, 2006 9:32 pm
Score: 28 Give a positive score

Postby Sgt. Sparky » Wed Apr 25, 2007 5:31 pm

I tried it in the first where it would limit him and it did not work,
when he was walking he could walk way out of view untill you released the walking key. :(
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

WOW!

Postby kyensoftware » Thu Apr 26, 2007 6:27 am

WOW!
This is scaling a pic!!!
Does it work on PPC?
If it does, then there we go, GE rocks!!
YAY!!
User avatar
kyensoftware
 
Posts: 198
Joined: Thu Oct 26, 2006 7:49 am
Score: 5 Give a positive score

Postby makslane » Thu Apr 26, 2007 1:57 pm

Sure
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Re: WOW!

Postby Sgt. Sparky » Thu Apr 26, 2007 10:33 pm

kyensoftware wrote:WOW!
This is scaling a pic!!!
GE rocks!!!

it is scaling it onto a canvas actor. :D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby pixelpoop » Thu Apr 26, 2007 10:45 pm

I tried it on the the GP2X and it works there as well! YAAAAA!
User avatar
pixelpoop
 
Posts: 276
Joined: Tue Aug 29, 2006 9:32 pm
Score: 28 Give a positive score

Postby Sgt. Sparky » Thu Apr 26, 2007 10:55 pm

:D
YAAAAAAAAAA!!!
(even though I do not have a gp2x :( )
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby Sgt. Sparky » Fri Apr 27, 2007 2:55 am

UPDATED! :D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

this...

Postby kyensoftware » Fri May 04, 2007 11:39 pm

this, like i said before is awsome, but later, when ge gets OpenGL (if it does) then you could mak an even better one!
btw, make it so the image (not resized) is big (and not pixelly) then when you start the game, you srink it wit draw from, then make it eventually go back to 100%!
that way it looks better and not pixelly...
User avatar
kyensoftware
 
Posts: 198
Joined: Thu Oct 26, 2006 7:49 am
Score: 5 Give a positive score

Postby Sgt. Sparky » Sat May 05, 2007 2:28 am

Allrighty! :D
(I may wait for openGL)
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Re: Special Canvas used special effects only with...

Postby yanika » Thu Jul 30, 2009 7:16 am

Is it possible to have a canvas painting restretched? My mother recently had a canvas print stretched and framed for me. The frame is great, but the stretching job is sub-par. The canvas is not tight and a bit floppy to the touch. Since my mother lives several states away, taking the picture back to the original framer is not an option. Is it possible for a framing gallery to restretch the canvas more adequately?
____________________
affiliateelite ~ affiliateelite.com ~ adgooroo ~ adgooroo.com
yanika
 
Posts: 1
Joined: Tue Jul 28, 2009 10:07 am
Score: 0 Give a positive score


Return to Game Demos

Who is online

Users browsing this forum: No registered users and 1 guest

cron