Other platforms?

Ideas for Game Editor evolution.

Other platforms?

Postby zurdopower » Thu Sep 11, 2003 5:05 pm

What other platforms you plan to support?
I would suggest Palm OS for instance...
And also, what special functions, variables, and constant values will work with those different OS's?

Thanks
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Postby makslane » Thu Sep 11, 2003 7:34 pm

We are studying the possibilities for PalmOS.
All of the functions should work in all of the platforms
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and...

Postby zurdopower » Fri Sep 12, 2003 1:15 am

What about functions related to user input (keyboards, writing, etc.)
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Postby makslane » Fri Sep 12, 2003 12:45 pm

Key features:

- Key Down and Key Up events
- functions:

int getLastKey()
Returns the last pressed key

char *getKeyText(int key)
Returns the key description

void remapKey(int fromKey, int toKey)
Redirect fromKey to toKey (User config keys)
Reseted in LoadGame

char *GetKeyState()
Returns array with keyboard state.

(http://game-editor.com/docs/script.htm)

Use Actor text and "text" actor variable to write text
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Postby Just4Fun » Sun Sep 21, 2003 5:06 am

Windows, Mac,Linux,PPC,Symbian, and now the possibility of Palm support. Your product will be one of the most popular on the planet if you can pull that kind of support off!

Please do keep up the excellent work. I will purchase this great product as soon as I can figure out whether or not I can manage to learn it. I've been working with it seriously today. Things are beginning to make a little sense, but I sure wish there was more explanation of the scripting. I had hoped that I wouldn't have to do any scripting, but it looks like it is still a grim necessity.

While you are at it, would you build in support for the inking features in the TabletPC? Then you would have just about all the platforms supported!
Thanks again.
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Postby makslane » Sun Sep 21, 2003 12:48 pm

Thanks, TabletPC is in my task list...
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questions

Postby zurdopower » Sun Sep 28, 2003 5:35 pm

Hello

Sorry for bringing this out again but i still don't get it right.

I've never actually used PalmOS, Symbian nor PC Pocket devices, but i guess that the fact that they don't use a keyboard for text input and user interaction forces the programmer to rewrite the controls for each platform, am i wrong? Is it that GE automatically makes the needed convertions and changes for you?

Finally, do you plan some file writing features? specially text file writing. and would it be possible to then take this text files from the hanheld to the PC?

Thanks in advance
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Postby makslane » Sun Sep 28, 2003 5:57 pm

The basic idea:

1) Make your game using PC keys
2) Remap PC keys to Pocket devices, with PocketPC Keys in game properties (http://game-editor.com/docs/main_menu.htm#config)

You can read and write files across all supported platforms, via fprintf and fscanf C functions.
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