by Troodon » Tue Mar 14, 2006 1:26 pm
Make a animation where your actor has got a flower in his hand. When the actor collides with the power up, your animation changes. Make a variable flowerPower and make it 0 in create actor. In collision, make flowerPower = 1. In collision with fireball, make
- Code: Select all
if (flowerPower = 0)
{
destroy actor(event actor);
}
That's not maybe completely correct code becouse I'm not now at home.
I can't die, I already tried
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