Chocobo's Adventure! Demo 2 [Extended Gameplay]

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Chocobo's Adventure! Demo 2 [Extended Gameplay]

Postby Hblade » Sun Sep 13, 2009 5:00 pm

Hey guys, Hblade here releasing the demo of my upcoming game, Chocobo's Adventure.

What you can do in the demo:
Collect Choco Coins!
Choco Screen 2.jpg

Step on the grass!
Choco Screen 3.jpg

Step on the brown enemies!
CAs 2.jpg

Find the missing peices!
CAs 3.jpg

Challenging Hidden Paths!
CAs 4.jpg

Ride the Raft!
CAs 5.jpg


Skyderign(or however its spelt) helped with the anti moonwalk

CONTROLES:
X - jump
Arrow keys - Move
Enter - Start, Switch to next message
0 or insert - Opens Game Menu

Here's the demo:
Attachments
Chocobo's Adventure Demo 2 EXE.zip
(1.45 MiB) Downloaded 224 times
Chocobo's Adventure Demo 2 DATA.zip
(818.36 KiB) Downloaded 237 times
Chocobos Adventure Demo Data.zip
(521.82 KiB) Downloaded 241 times
Chocobos Adventure Demo EXE.zip
(1.02 MiB) Downloaded 188 times
Choco Screen 1.jpg
Last edited by Hblade on Mon Sep 14, 2009 7:51 pm, edited 5 times in total.
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Re: Chocobo's Adventure! Demo

Postby pyrometal » Sun Sep 13, 2009 5:13 pm

Please continue develloping your game! Its looking good so far. One thing, you should avoid mixing sprites of different resolutions (the chocobo sprite is at zoom x2 while everything else isn't). That's all I have to say for now. ttyl!
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Re: Chocobo's Adventure! Demo

Postby Hblade » Sun Sep 13, 2009 5:15 pm

Lol, nope thats the original size :O
If thats not what you mean then what DO you mean O.o
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Chocobo.png
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Re: Chocobo's Adventure! Demo

Postby pyrometal » Sun Sep 13, 2009 8:30 pm

I mean its double pixeled while everything else around it is not.
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Re: Chocobo's Adventure! Demo

Postby Hblade » Sun Sep 13, 2009 8:34 pm

Oh O.o well I dont know how to resize it without double pixeling :O
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Re: Chocobo's Adventure! Demo

Postby Camper1995 » Mon Sep 14, 2009 3:19 pm

Nice, but I think you can make better games! :D
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Re: Chocobo's Adventure! Demo

Postby Hblade » Mon Sep 14, 2009 4:47 pm

You know what camper... (Hmm! turns head)

Lol, just kidding... Anyways this game is MUCH better now, I have enemies, and uh cutscenes :D
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Re: Chocobo's Adventure! Demo 2 [Extended Gameplay]

Postby Camper1995 » Mon Sep 14, 2009 7:42 pm

Well done! This is better...much better! :D

But try to add some particle effects, zou know, its little bit boring without effects.

But that game over menu is great. How do you did it? When you die in each level, it will spawn you again it that level, where
you die. :D

Nice, good luck with your game,

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Re: Chocobo's Adventure! Demo 2 [Extended Gameplay]

Postby Hblade » Mon Sep 14, 2009 7:50 pm

Thanks camper, the level spawning was... by far the EASIEST part f the game, eventhough it was still hard.

Making games is... HAAARRRDD! O.o

Anyway, when you make your teleporting canvas, make a levle variable. Say... level = 0 when at level 1. Then level = 1 at level 2... Etc. Then when you die... use either switch(level) or if statements to determan where it re-creates the character.
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Re: Chocobo's Adventure! Demo 2 [Extended Gameplay]

Postby Camper1995 » Mon Sep 14, 2009 7:52 pm

Heh, nice. I have one idea for enemies. Make spikes and air enemies.
So the air enemies are shooting you from the sky.

(make the air enemies on the water)

:)

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Re: Chocobo's Adventure! Demo 2 [Extended Gameplay]

Postby Hblade » Mon Sep 14, 2009 7:53 pm

Sweet, will do camper :D Yo you think you can draw some for me :D
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Re: Chocobo's Adventure! Demo 2 [Extended Gameplay]

Postby Camper1995 » Mon Sep 14, 2009 7:55 pm

Sure. Do you like them like pixel art? Or smooth (normal) images?

In PNG right? :)

Just tell me the size of image
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Re: Chocobo's Adventure! Demo 2 [Extended Gameplay]

Postby Hblade » Mon Sep 14, 2009 7:56 pm

Ahh man, I guess the flying enemies can be about half the size of chocobo. Also... Uh o.o You can decide rather or not they'll be pixel art.
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Re: Chocobo's Adventure! Demo 2 [Extended Gameplay]

Postby Camper1995 » Tue Sep 15, 2009 7:43 pm

Ok man, here is that enemy. There are few animations. Staying, Opened and his shot.

So, make the timer, and when the timer, make animation like he is opened and then how he is shooting.
:D

Good luck ;)
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Re: Chocobo's Adventure! Demo 2 [Extended Gameplay]

Postby Hblade » Tue Sep 15, 2009 8:56 pm

I dont see the enemy :P
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