help on movement System for Chocobo's Adventure

Non-platform specific questions.

help on movement System for Chocobo's Adventure

Postby Hblade » Sun Sep 13, 2009 3:17 am

Hey guys, I'm making a game called Chocobo's Adventure, and I have the sprites and all I jsut need help with the movement O.o Anyway I have some of it done but I jsut cant seem to get it right.


What I need:
Anti-Moonwalk with jumping animation
Non-Sticking to the walls

If you can do this I'll give you a point and add your name in the credits of the game.
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Re: help on movement System for Chocobo's Adventure

Postby skydereign » Sun Sep 13, 2009 6:59 am

I believe this is what you want. I didn't clean up your old variables and other, as I do not know if they were used simply for moonwalking purposes, or you had them for other purposes. I used a STATE method, which I believe you can figure out. Here is a link explaining it, if you have any questions feel free to ask.
http://game-editor.com/Moonwalking
The main idea is that it uses a constant flow of input, hence key down repeat enabled, and uses a variable with switch statements. The game looks promising, as you have a chocobo as the main character. Good luck, and if for any reason this is not what you wanted, I would be happy to help out.
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Re: help on movement System for Chocobo's Adventure

Postby Hblade » Sun Sep 13, 2009 1:18 pm

thanks man!
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