Hello everyone,
So, I was reading this thread, and - along with seeing the general inactivity around here, it got me wondering what the health/future of GE is?
I'm asking because, while I'd like to dive into learning the engine, I'd like to also know that I'm not going to be pouring my time into an abandoned project, or one that's on indefinite hold.
I'm also wondering about absolute basic beginner tutorials that do a bit more to explain what's going on - especially where coding is concerned (since coding is so prevalent with this engine). I've seen the beginner tutorials, and some others, but they seem to be a mix of very "just do as I do" style (without really explaining why you're doing what they're doing), or are based on specific tasks or tricks. Are there any good "Okay, so you're an absolute beginner to using and programming with GE, so here's the basics to get you started right; something like a series of "Hello World" style projects? They may well exist, but I've not been able to find any...
I think with some more active/aggressive development, some good, solid tutorials and a bit of promotion, y'all could at least successfully ask a moderate fee to purchase a license. Perhaps offer a limited version of the engine/tools, which allows you to export to PC-based OSs (Windows, Apple, etc), but then with a license, you can export to the handhelds as well... Or something like that.
If not a fee for a full license of GE, perhaps do like other game engine creators do.. create robust templates for certain game or project types.. Sell them at reasonable cost; the time saved in getting a project up and running without having to lay all that ground-work is pretty attractive to people looking to create something. Perhaps an asset shop, where code bits or something can be bought and sold by users. Things like that have worked really well for other engines I've noticed; it builds something of a community around the engine, and keeps people coming back, etc.
Just some thoughts of someone new to GE, but interested in learning it... for what it's worth
So, any feedback on either or both of those questions would be appreciated Thanks!