I have an actor that creates another actor, with this code:
CreateActor("Scroll", "icon", "no parent", "no path", -718, -41, true);
How can I give this new instance certain values? What I want to do, like I do in Game Maker, is this:
aa=CreateActor(...);
aa.variable=value;
I just want to affect this instance of the actor, not all of them, so I can't use Scroll's CreateActor event.
Thanks,
MiG3